Thursday, July 10, 2014

The Dragon's Keep

To the left side of Fantasy Land in Neo Diseyland. Just beyond the Mother Goose's Cottage, a giftshop, and the Three Bill Goats Gruff Pub is a large crumbling structure that of a dilapidated medieval castle, with evidence of past battles with the dragon, like burn marks and pieces of battered, melted and twisted knight's armor and weaponry here and there. The large top tower itself is crooked and leaning, but in an unnatural way, as if some terrible evil magical force has distorted it long ago, or imploded inside of it. The exterior enclosed queue area is themed as part of the castle courtyard, with stone walls, covered with a huge canvas that was strangely assembled of pieces of different fabrics salvaged from within the castle. It's a nice shady holding area. Strange medieval music plays softly. 


Que 
The entrance to the interior is through a large wooden door that were bursted opened. Painting and tapistries line both sides of the wall, all burned and destoryed.  Illumination comes from lit toruches. Here and there you hear whispered conversations coming from above and around corners. The voices are from the ghosts of the people who one live in this castle, that was until a dragon came flying by, killed everyone and took the treasure for himeslef. Many spirits have tried to steal the treasure unsuccessfully many times before. But this time, they are going to enlist the help of the guests in the castle (you!), and they have been making some elaborate plans.

Pre Show
You snake your way through these dark areas and see all kinds of old castle supplies like barrels, boxes, weaponry and other things, all covered with cobwebs and dust. Further in this area, the ghosts are revealed in several little vignettes that you walk past by. Two ghostsly men in armour are practacing their sword fights. Once guests have asemble in small area, the ghost of a comander all dressed in armour welcomes guests and gives a little background to the castle. A big map of the castle on the wall with a big red X over the dragon chamber, talking about the strategy for the attack. 

Boarding Area 
After leaving these small rooms, you walk through several larger rooms representing the main rooms of the castle and then into the throne room which is the load and unload area. Suspended coaster type vehicles are themed to look like half-melted iron cauldrons with other bits of weaponry tied on here and there. The vehicles are attached in groups of four, five, or six, like coaster trains. The track enters the center of the room from a big hole in the wall on the left, and exits through another broken wall on the right.

Ride
You board the cauldrons and take off to the right, into an upward series of dark cavernous halls. All the while, pesant ghosts are cheering you on and getting ready for the battle and telling you to grab as much treasure as you can. A the spirit of a young lady whises you well, while waving her hankerchif at you. 
Making a couple of wrong turns, you enter the grand banquet hall. Minstrals play a rather errie yet catching tune, the jester dose some cartwheels on the table, which upsets the feasting nobles of the intrusion of mortals. 
  Coming up is a large train of spirit warriors marching for the battel. 
Finale the cauldrons level off and enter the giant dragon treasure chamber. The dragon's front half is in the chamber coming through a big broken wall with his back half unseen. The front half is huge, perhaps 30 feet long! He is a monserous thing, asleep and snoring away. He has a big creepy head and has decorated himself with all kinds of treasure, like big golden shields for earrings and other bits of treasure hanging all over his body. The room is covered with piles of all kinds of sparkly golden treasure and jewels, some just out of reach.

As the cauldrons enter, one the ghost's voices from above yell a battle cry. The dragon wakes up, of course and spots the cauldrons. He rears up and blasts a ball of real fire toward the vehicles.
The cauldrons pick up tremendous speed to narrowly escape the fireball. They rush out of the room and start a quick downward spiral out of the castle (this is the main drop), through an exterior area that runs through a wooded area and a series of big architectural ruins and some teetering and crooked columns. Their is a finale sceen in which the ghosts are trying to fight the dragon, but burns them and run away screaming. The dragon noctices you, and just when he is about roast you alive. The cealing starts crumbling and crushes the dragon flat. At the end of this, the cauldrons lose speed and re-enter the thone room where you unload. You exit through a dank corridor where the voices of the ghosts can be heard from above, thanking you for helping them.

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