Tuesday, March 7, 2017

Phantom Plantation part 1

This is a random idea I had of fussing with Phantom Manor and the Disneyland Haunted Mansion, where it is set in southern plantation with the themes of voodoo mysticism. 

Backstory: In the outskirts of New Orleans that bordered between civilization and the swamp lands of Louisiana was the a stately Gorewood Plantation. Owned by Beauregard Gorewood, a wealthy merchant who imported and exported various goods from port to port. He built this plantation manor house where he held grand parties with his wife Margret and raised his daughter, Elizabeth Lucrezia Gorewood. When the girl grew up into a beautiful young woman, many suitors asked for her hand in marriage. However, she was secretly in love with a young man of color named Caleb, who was a sailor at her father's ships. Elizabeth and Caleb would meet in secret far away from her father's eyes. The two planed to elope together and start a family, away from the prejudice and injustice from the south. However, Beauregard overheard their plans, he plotted to prevent their marriage. One night in 1855, Beauregard ordered Caleb to a sailing route to the Gulf of Mexico, hoping to prolong the wedding. It wasn't until a force storm broke and destroyed the ship that Caleb was on. The news broke Elizabeth's heart and she died right afterwards. Beauregard was mortified by the consequences and hanged himself in the attic rafters. To this day the souls of the former occupants who once lived here wander the halls and grounds of the mansion. Townspeople haven seen the apparitions of a young woman in her wedding dress, disembodied music and laughter of party guests of a wedding that never was, and a shadowy entity with a top hat and lantern. Many brave souls attempted to explore within the mansion's halls, but never lived to tell the tale.

Guests will begin their journey, by navigating their way through an old carriage road in the mansion's courtyard and garden. The garden is overgrown with vegetation either dead or thriving with crumbling statues are scattered around the lawn.   


Once guests have assembled inside, they find themselves in a small foyer. Out of nowhere, a voice can be heard within the walls. "Welcome curious guests, to Gorewood Plantation. I am Beauregard, the lord and master of this house. You may not believe it, but this house was once a place of beauty and life."
While your host speaks, the face of young woman manifests within the reflection of looking glass.
"Lovely isn't she? Ah, but you are still curious to know what became of this house of beauty into a house of death. Then follow me if you dare."

A door slides open to an octagonal room adorned with portraits of a young woman and lit by gargoyles holding candles. Once guests assemble inside the chamber, the panel behind them closes by itself. As Beauregard beings his tale, the walls start to stretch and revels each of the portraits true nature. In one portrait directs her in the garden that filled with poisonous herbs and carnivores plants, the second in boat that is headed to the alligator infested swamps, the other having a picnic with her suitor in graveyard that awakens the undead, and crossing the stream with a swamp monster trying to drag her.
"Our tour begins in this gallery, where you can admire my daughter Elizabeth when she was alive. But things are not what they seem, are these walls stretching or is just a hallucination? But look around you, this chamber has no windows and no doors. Which offers these two options, try to find the way out or stay here for entirety?"
With that the lights flicker out, as a crash of thunder revels a corpse hanging from the rafters of the attic. A few seconds latter, the lights turn back on as a panel in the wall opens up to a hallway. 

On the left side of the hall are windows that depict a swampy landscape illuminated by flashes of lighting. On the right side are portraits that will morph into morbid images of their formal self.  
"Oh, I'm sorry to frighten you already. There still more things to see, so look alive stay together. We don't anyone to get lost. While passing through these priceless works of art, you witness yet another metamorphosis. But it's just a trick of the light."  


At the end of the hall is a large portrait of the same young woman. 
"Here we have 999 ghosts, goblins, and ghouls. Most of them are friendly, except for the Barron." 

Turning to the left, a grand staircase comes into view, with it's furniture are covered in dust and cobwebs. Buggy shaped vehicles move slowly across the where guests will board their vehicles. Once inside, the voice of Beauregard lowers the safety bar with unseen hands and instructs the guests. "Please, allow me to lower the safety bar, remain seated in you're carriage at all times, and no flash photography! Please."

The carriage ascends to a staircase that will lead them to the second floor of the plantation, where a long extending corridor comes into view. The figure of a woman can be seen in the middle of the hallway holding a candelabra.   

Guests find themselves in small study, where some activity are taking place. Busts seem to follow guests as they move, invisible hands pull books in and out of shelves, turning pages, writing down a feathered quill pin from a large oaken desk.



Proceeding on, is a hallway with doors on both sides. Screams and cries echo through out the halls, followed by maniacal laughter, unearthly growls and roars. Door knobs and knockers move by unseen hands, as if someone or something is trying to get out. A spirit pushes through the door and walls with a powerful force. 
Family photographs adorn the walls, some of them are changing into corpses and ghouls. 


Towards the end of the corridor, a large grandfather cloak rest in the corner. The hands spin out of control while chiming midnight. The wallpaper starts to blink with glowing green eyes.