Saturday, June 2, 2018

Ghostly Manor Part 3

Guests find themselves in a circular room heavy draped with curtains lit by sconces. At the center of the room stands a table with a woman as she summons the spirits. 
"We are about to take part in a seance by Madame Cassandra, she is an expert when it come to summing the spirits."
"I call upon the ancestors of this manor, awaken from your slumber and revel through the night."
As Cassandra invokes the spirits, her chair begins to float off the floor.

Around the buggies, musical instruments and objects start to levitate as wispy spirits start to materialize. 
"The spirits are starting to take form and assembling at the Great Hall for a party to die for. They will be expecting me, so I'll leave you for bit. Enjoy yourselves." 

A grand hall comes into view where ghosts from different time periods have gathered for what appears to be a party. Ghosts in Medieval attire sit in a long banquet hall, when the ghost at the head of the table prose a toast they all vanish and reappear. Transparent couples in 17th, 18th and 19th evening dresses waltz across the dance provided by the music by musicians on the balcony. A painting of William Tell comes to life, as he aims the arrows on the forehead of a young man.


After leaving the grand hall, guests then navigate their through the finale room of the manor. The Nursery, a room filled with forgotten playthings, dolls and antique toys all collecting dust. A music box plays an haunting yet eerier tune, as unseen childlike whispers and giggles can be heard from within. A rocking horse pushes back and forth by it's unseen ridder, wind up toys come to life, as a the windows of the dollhouse lights. 


Near the end of the nursery a ghostly nanny sits on an antique rocking chair, as she cradles an infant and hums a lullaby. The buggies then gild out of the manor through an opened window and descends down through a fallen balcony. 

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