Within the swamps and bogs of the Dark Forest of Mythica, stands the crumbing remians of an aincent gothic castle. It is desolate and falling apart from the ravages of time. Towering turets stand as if they are reaching for the sky, as vines cling on to the crumbling front walls. The glass on the windows are shattered, one can see a silhouette figure at the topmost towers. We enter through a courtyard with dead trees and overgrown vegitation that will lead us to a drawbridge and inside the castle.
We walkthrough a small hallway and into an antichamber with a large wall size tasptery. Once guests are asembled in the area, the trapastrey comes to life. It tells the story about the castle and formal inhabitants, until the ocupants began dying one tagic demise after another. After their deaths their spirits still haunt the abaononed castle, and warn guests not to go in the castle or risk becoming another victim.
After the preshow ends, a pannel opens to darken hallway lit by torches on the wall with hanging banners on the ceiling. Guests will then board their car that will be used as a method of transportation.
Once on our buggie, we enter through an archway and into a portrait gallery with large portraits depicting the royal family when they were once amoung the living. As we pass these works of art, they morph into ghastly versions of their formal slef.
After passing the gallery, we enter the libary. The wall are filled form top to bottom with leather bound tomes, each entitiled with witchcraft and sorcery. Invsibile hands pull book out of the shelves as a ladder sways side by side. An open book stands on a wooden podium, exopsing page 666 with an image of Death personified.
We then come across a once grand music salon, a hariscord stands in the center of room. Invisibile fingers strick the ivory keys creating a haunting yet errie melody. The candle light expoeses shadow of the invisibile composer slanted agisnt the wall.
We then pass a gryphon statue and asscend up to the upper chambers.
Upon entering the second floor, we come across a hallway that seems to spand forever. A specteral image of woman stands midway in the corridor with a candelabra in hand. Two knights stand gaurd on both sides of the adjacent archway. There cold gazes follow our every move.
We pass through a series of locked doors on both sides of the corridor. Screams, cries of mercey, mad laughter and unearthly roars come from within doors, as if they are trying attempt to get out.
We then come across a hooded figure looming over a large cauldron in a circular chamber. She is sumoing the spirits of the castle in anarcane tounge, as whispy wraiths arise from smoke from within the cauldron.
Our buggies takes to a balcony overlooking a grand hall where ghostly nobles gather for a swinging wake. A jester can be seen swinging on the grand chandelier, while a courtiers sit on a long banquet table with decayed food. Nobles in elegant garments float in mid air on the dance floor, provided by a troup of minsterals on the balcony.
The buggies turn and decend down into the deepest depths of the castle cellers. The skeletal remains of long forgoten prisoners call for help.
We venture into the catacombs, where we come across a troupe of skeletons dancing to the tune of macabe minsterals fahsioned form other bones.
To our left, a trio of witches cooking a recipe around a large black cauldron.
In the wine celler, a pair of skeletons guzle down a bottle of centuries old wine, with the liquid triclking down thier ribs.
We now found ourselves in the Armory where empty suits of armor come to life and brandish their weponds at us.
A large dragon sleep in a pile of gold and jewels, smoke forms z's from his nosterals. While some newly hatched dragon babies play amoung the ritches. We try not to wake as we quietly pass by the sleeping dragon.
Our buggies then ascend up to a small hill and into the catacombs. The walls are adoned with human bones and skeletons, where hanging lanterns provide a little light to iluminate this dark place. We then disembark from our buggies and back the world of the living.
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