Props: Goblet filled with blood and locket with a picture of Mina.
Hundreds of pairs of eyes peer at you out of the darkness as you enter the terrifying underground domain of Nosferatu - the earliest movie vampire. Rats scurry beneath your feet as a shadowy hand reaches out to grab you. But the real scare from Count Orlock rising from his tomb.
Prop: An Egyptian scroll with bandages
After emerging through the catacombs, guests are then ushered into Ancient Egypt where decayed mummy bodies surround you on both sides. Some are mannequins while others are scare actors waiting to jump out at guests.
Props: A hunting riffle with silver bullets
The streets of old London give way to a mist filled moors of the English country side. An unearthly howl could be heard within the night sky. An elderly gypsy woman comes out from of the underbrush, telling guests of many dangers to come. The Wolfman will jump out and lads on a large boulder in the center, and lunges out at guests. A hunter armed with silver bullets suddenly emerges from the woods and fires at the beast, knocking it back.
Props: butcher knife and wig
Guests have now entered the infamous Bates Motel lobby, filled with taxidermy and the shriveled body of an old woman sitting in a rocking chair. Norman Bates greets you in a sim friendly greeting, as you leads you to your room. Inside the bathroom, the silhouette of a young woman can be seen showering. The curtain is then pulled back as Norman dressed as mother lashing out at the guests.
Prop: A severed hand clutching a riffle
Inside an abandoned farmhouse, undead hands shoot out from the boarded windows, as ravenous ghouls bursts out from dark corners of the room to scare guests.
Props: testtubes, bandages and dark glasses
Inside an English Inn, the room is filled with scientific equipment. The voice of the Invisible Man taunts you as clod blasts of air and objects start to move by themselves. A scare-actor dressed as the invisible man with bandages, night robe and goggles emerges from a hidden door.
Props: A brain in a jar
In the laboratory, the Bride of Frankenstein is seen on a slanted table, dead and lifeless. As the doctor throws a switch, strobes flash and electricity crackles and the Bride lunges off the table at the guests. The Monster then breaks off his chains and charges at them.
In the final part of the house, various scare-actors from pervious encounters, including Julian, can be seen walking back and fourth across the exit to the maze, and at times, come up to and attack guests to give them a final scare.
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