Que: Just before guests enter the house, they will be greeted by Tuck and Spects. They will each give guests a lantern that will be their only score of light as they make their through The Further.
Facade: As you walk into Soundstage 22, fog rolls across the ground. A stately looking house sits in front of you, the windows dark. Strangely, there is nothing else but the house; no car in the driveway, no houses next door, no stars in the sky. You have entreated The Further, a parallel spirit world of endless darkness and fog.
Living Room: To the left, an unusual scene unfolds. You see the father reading the newspaper, and his daughter sitting on the couch, and the mother doing her ironing. They are all standing perfectly still, not moving a muscle. Suddenly three loud gunshots ring out, as the "evil twin" comes appears out of nowhere with a rifle pointed at you.
Hallway 1: You enter the hallway leading to the various bedrooms. Portraits and photographs lien on both sides of the hall. If you look closely, you can see photos of a young Josh Lamburt with the shadowy figure standing next to him. In a corner, you see a young woman leaning against the wall, crying. At the end of the hall, is a woman in a white night gown. She seems to beckon you and vanishes, only to appear right in front of you and threatens to strike you.
Bedroom: In the young child's bedroom, Dalton Lamburt continues to be in comma like trance. A shadowing figure can be seen within the walls. A young woman with long bursts out the closet bursts. She pleads for help, but is then pulled back by an unseen force.
Attic: The attic is dark filled with crates and antiques. A mysterious red door sits at the end of the room, hanging open. Various entities which include a little boy in ragged Edwardian clothes, an elderly woman in a bridal dress, and a man with long hair and a trench coat will pop out from various dark places.
Red hallway: We enter what looks like a near-replica of the hallway you entered previously is painted all red, lit by red-tinted light from candelabras lining the wall.
Workshop: The song "Tiptoe Through The Tulips" can be heard playing from a scratchy record player in The Demon's workshop. Mannequins, marionettes, and dolls line the walls. A grinding wheel sits in the center and a record player is in the corner. Toward the exit, a demonic creature with red painted face, sharpened claws, cloven hooves and a barbed tail lunges from the shadows, screeching at you.
Dark Hallway: Voices and unearthly sounds can be heard within the void. A carved wooden portrait of an elderly lady hangs at the end of the hall before you turns left. She watches your every move and blows out her candle, disappearing with a sinister laugh.
Hospital Wing: We now find ourselves in an old abandoned hospital room all decaying with age and neglect. An elderly man lies in his bed with his heart monitor beeping, in every second he will then awake and lung at us.
Nursery: Inside the nursery, children’s playthings, forgotten and dusty, rest among cobwebs – until they come to life, rocked by unseen hands. The figure of a young girl sits on a bed whispering "You can't be in here. If she sees you, she'll make me kill you." A shadowy figure of man can be seen passing back and forth, then manifest right in front of you.
The Secret Room: Inside an abandoned dining room, the stench of rotting flesh fills the air. As shrouded corpses of young women are seated on both sides of the wall. A mannequin in black victorian dress stands on the right. Some of them will come to life to scare the guests.
Finale: Just before exiting the house, various spirits and demons you had seen previously block your path, as you atempt to escape this realm of the dead.