Tuesday, July 3, 2018

Islands of Adventure remade


These are some of my ideas for Islands of Adventure to refurbishing and remodeling some sections of the Islands. 

Since Marvel is now owned by Disney, I though of redoing Marvel Super Hero Island into DC Super Hero Island. Based on the new 52 rebirth comics, guests will transported from the seedy underworld of Gotham to the bustling streets of Metropolis. The Amazing Spider Man ride will be replaced by Justice League Battle for Metropolis, an interactive dark ride where guests join forces with Superman, Batman, and Wonder Woman in a battle with villains from DC comics. Other attractions will be replaced and refurbished such as The Incredible Hulk coster will be replaced by The Batman coaster, Storm Force will be replaced by Harley Quinn's Insanity Swirl, and Dr Doom's Fear Fall will be replaced by Lex Luther's Power Generator. 

Toon Lagoon would most likely be converted to Universal Monster Island, based on the classic movie monsters of old. The main attraction will be Universal's House of Horrors, a walkthrough haunted house which guests will brave through the corridors and encounter the monsters and madmen of Universal's legacy of horror films. 

Jurassic World will have a sub area ,like in The Wizarding World of Harry Potter, based on Jurassic World movies. The main attraction will be the Geosphere, a ride simulator.

The Lost Content will be re modeled into the Middle Earth from The Lord of the Rings Trilogy, from Rivendell to Hodditon. Guests will enjoy a meal at The Prancing Pony, with authentic food from the books or films. The main attraction will be the Mines of Moria, an indoor walkthrough haunted house type of attraction in which guests brave the underground caverns and encounter goblins, orcs, giant spiders and an encounter with Balrog. 


Friday, June 22, 2018

Ghastly Manor Part 4

The buggies land safely on the ground as they enter the manor's expensive family plot, a sprawling cemetery filled with tombstones, monuments, and crypts. Where ghosts, wraiths, and entities from different time periods mix and mingle with each other. Near the gates stands an elderly undertaker, as he welcomes guests to the cemetery. 

Guests pass a group of Medieval minstrels playing a macabre tune as a troupe of skeletons dance to the rhythm. 

Proceeding on, ghostly Victorian children can be seen playing on a makeshift teeter-totter on a headstone as they hum along to the music. 

Near the children, a ghastly black dog stands on a hill as it unleashes an unearthly howls in the night sky. 

A group of ghosts in Edwardian clothes socialize each other in a cup of tea.

A trio of witches can be seen string a potion in cauldron as wispy spirits rise from within the brew. 

The ghost of a decapitated Roman centurion sing duet with a saxon warrior. 

Guests enter underneath a the entrance of a crypt where the voice of Lord Gracey heard again. 
"Ah I see you've made it to the outside, oh and please do adopt these ghostly orphans."
Standing near an alcove, three children in Victorian children's clothing appear as they wait for someone to adopt them. Passing a set of oval shaped mirrors, where three of the ghosts manifests next to the guests on the buggies. 
"These spirited young brats have chosen you to be apart of your family. I hope you enjoyed your visit to Ghastly Manor, please allow me to raise the safety bar do come see us again. 
Afterwords, guests will disembark from their buggies and emerge out of the mausoleum into the world of the living.  




Saturday, June 2, 2018

Ghostly Manor Part 3

Guests find themselves in a circular room heavy draped with curtains lit by sconces. At the center of the room stands a table with a woman as she summons the spirits. 
"We are about to take part in a seance by Madame Cassandra, she is an expert when it come to summing the spirits."
"I call upon the ancestors of this manor, awaken from your slumber and revel through the night."
As Cassandra invokes the spirits, her chair begins to float off the floor.

Around the buggies, musical instruments and objects start to levitate as wispy spirits start to materialize. 
"The spirits are starting to take form and assembling at the Great Hall for a party to die for. They will be expecting me, so I'll leave you for bit. Enjoy yourselves." 

A grand hall comes into view where ghosts from different time periods have gathered for what appears to be a party. Ghosts in Medieval attire sit in a long banquet hall, when the ghost at the head of the table prose a toast they all vanish and reappear. Transparent couples in 17th, 18th and 19th evening dresses waltz across the dance provided by the music by musicians on the balcony. A painting of William Tell comes to life, as he aims the arrows on the forehead of a young man.


After leaving the grand hall, guests then navigate their through the finale room of the manor. The Nursery, a room filled with forgotten playthings, dolls and antique toys all collecting dust. A music box plays an haunting yet eerier tune, as unseen childlike whispers and giggles can be heard from within. A rocking horse pushes back and forth by it's unseen ridder, wind up toys come to life, as a the windows of the dollhouse lights. 


Near the end of the nursery a ghostly nanny sits on an antique rocking chair, as she cradles an infant and hums a lullaby. The buggies then gild out of the manor through an opened window and descends down through a fallen balcony. 

Wednesday, May 23, 2018

Ghastly Manor part 2

The carriages slowly glide through a narrow hallway adorned with portraits on the right side of the hall. To the left side are a series of windows, outside it is raining and thundering. When the lighting flashed, the painting are turned into grotesque images of their former selves.  


We come upon the club's library,whose facilities seem to be in use by unseen inhabitants---books are pulled out,then pushed back into the shelves, a resting ladder rocks precariously back and forth, an easy chair shudders with the weight of a phantom occupant. Marble busts of famous authors of gothic horror stories, MR James, Mary Shelly, Robert Louis Stevenson, Bram Stoker and so on, all of them following our every move. 
"Here in our library, we take pride in our collection of ghost stories and marble bust of the greatest authors of the genera."  

The buggies then ascend to a winding staircase that leads us to a labyrinth full of staircases seem to go upside down and sideways that lead to nowhere or beyond out world. 

Upon entering the second floor of the manor, guests pass a hallway that seem to stretch endlessly. Two armored knights stand guard under the archway, as they turn their helmets towards the guests. Standing in the middle of a hallway, the figure of a spectral woman can be seen holding a candelabra as she disappears and reappears. 

A music room comes into view, a grand piano stands dominate in the center of the room next to a harp and chello. Invisible fingers play on the keys as the moonlight exposes the show of the unseen musician spilling on the floor, accompanied by the harpist and cellist. 

"Try not to wake the dead, they can be a little bit cranky from their rest." 
Proceeding on, is a hallway with doors on both sides.  Screams and cries echo through out the halls, followed by maniacal laughter, unearthly growls and roars. As door knobs and knockers rattle and bang with invisible hands. 

At the end of the corridor stands a grandfather clock as it strikes the hour of thirteen while the eyes of the wallpaper blinks.

Wednesday, May 16, 2018

Gastly Manor

I had this idea of resetting WDW's Haunted Mansion in an English manor house in the British countryside, since England has a rich tradition of ghosts and haunted houses in history, folklore and literature. 

Among the hustle and bustle of Victorian Square in Neo Disneyland,, lies a rather decrepit gothic manor house with it's imposing arabesque architecture. Guests will make their way through a wrought iron gate guarded by gargoyles that will follow them by turning their necks. They will make their way through a courtyard with over grown vegetation and exotic plants, and marble statues that are actual cast members that will come to live.

Next, they will navigate their way through the family plot of tombstones of the Tillingast family that dates back from the Dark Ages to the 19th/20th Century. A maid or butler character will open the front doors and escort guest to a short hallway and into the foyer.

Once guests assemble in the foyer with an antique mirror in the far conner, a voice is heard within the walls as a the lights on the chandelier flickr. "Welcome mortal guests to Ravenwoods Hall. I am Lord Edmund Gracey the 13th. Lord and master of this accursed manor house. Oh do forgive me if I didn't made myself visible to you mortals." He then manifests within the reflected surface of the mirror, as a gentleman in 19th century attire. "Ah that's better, I see you are curious of how this once opulent mansion became haunted? Then follow me." 


A panel in the wall opens to revel an octagonal shaped room with portraits of the Gracey family in different eras. A lord with Elizabethan neck ruffles, a Medieval lady, a young woman in early 1800s dress and parasol, and an boy in Edwardian sailor suit. Once guests are assembled inside, Lord Gracey will explain about the mansion's history as the walls start to stretch and the painting start to revile their true self. The Elizabethan lord stands on a keg of dynamite, the Medieval lady is tided to a poll as she being bured a the stake, the woman with the parasol is on a boat that is headed towards the boggy waters and the children are standing next to their nanny that they've murdered.    

"Our tour beings in this gallery of my ancestors as they were among the living. For centuries the Gracey bloodline dates back from the Dark Ages, when this manor house was built. Generation after generation, each of the family member suffered terrible tragedies of wars, pelages, accidents, murders and suicides. It seems that house is possessed by an evil curse. So leave now, or stay and become a new addition to the family."

The lights are extinguished one by one, as a crash of lighting reviles the corpse of Lord Gracey hanging on a noose around his neck. After that, the lights come on again as another panel opens to a hallway. "Oh I'm so sorry to frighten you, come along let's all stay together and continue our tour."

"Your carriage waits you to escort you to the explore more of the manor. Kindly watch your step."
Guests will then emerge from the gallery and into a hallway with coats of arms and tapestries where guests will board their doom buggies that take them through the halls and rooms of the mansion. 
"Please allow me to lower the safety bar, and once inside remain seated in your carriages, no flash photography and watch your children." 



Saturday, February 10, 2018

HHN House Fusions

I had this random thought of what if I fused two different houses each horror nights events.

Hades from 2010 and Tomb of the Ancients are both based on the myths of Greece and Egyptian, so why not have a house with every deity, demon and monster from different myths and legends from Babylonian, Celtic, Norse, Asian, and maybe add in some Lovcraft too.


Dead Man's Wharf from 2016 and The Forsaken from 2011 have themes of undead sailors returning from their watery grave and seek revenge against the living in a sea side town. 


The Universal Classic Monsters from 2012 House of Horrors would feel home the Universal Place Theater from 2009's Silver Screams. 

Scream House would harbor some ghostly spirits from beyond the grave from 2012's Dead End and 2011's Winter's Night; The Haunting of Hawthorn Cemetery. Guests will navigate from the haunted halls of the decrepit Caine house to the gothic cemetery next door.


The Body Collectors would appear during the black plague in 2010's Catacombs, where they would disguise themselves as plague doctors. 

The blood thirsty super soldiers from Havoc will fit perfectly in the twisted sadistic game show of RUN as they chase down the contestants with chainsaws, machine guns and flame throwers.  

Monday, October 23, 2017

Terror Tram: Ghost Town

Backstory: The town of Lighting Gulch was founded during the hay days of the gold rush era in 1847. When a group of settlers had struck at rich when they found gold in near by cave. Despite the warnings of the native tribes people that the gold is cursed corrupts the souls by the influence of dark spirits. The town prospered for many years, the people were never content and they still wanted more gold. They became desperate and turned on each other, through a series of lynch mobs, riots and shoot outs it nearly destroyed the town itself. Until a fierce thunderstorm in 1884 obliterated the entire town and the citizens with it. After 130 latter Universal Studios constructed a ghost town that bared a resemble to Lighting Gulch. Once the town was completed, they were reports of people in old western clothes stalking the streets after dark and fatal accidents to security and actors. It was rumors that the souls of Lighting Gulch had found a new town and will guard the gold from trespasers.

Once guests board the tram, a faux documentary of the history behind the set buildings from the back lot that is based on a gold rush town that drove the townsfolk into their own destruction. Near the end, the tram stops as ghostly bandits hold the tram and tells the guests to get out.

Guests will be dropped off at the Six Points Texas area. It is pitch black with only occasional strobe lights that flash accompanied by lighting sound effects. Ghosts in Old Western clothing all deathly pale with bullet holes to corpse like will jump out from building and scare guests. Some triggers are used so that every 20 seconds a gunshot goes off scaring people. Guests will then enter through a series of mini mazes.

Entering the funeral parlor, guests will walk down the aisles were mourners can be be seen sitting on both sides. Some are mannequins others are actors that will lung at guests. Near the end, a percher will forewarn guests of their inventible fates as a not so dead body in an open casket comes to life. They will reach a corridor filled with caskets and coffins of every shape and size, voices cry for help as they bang on lids, while reanimated corpses will emerge from their caskets. An elderly undertaker will chase guests away with a shovel.

Guests will then enter a saloon, where honkey tonk music can be heard playing by invisible fingers on the piano. Saloon girls will tempt guests as the bar tender reaches out from behind the bar. Men playing a game of poker, until they turn against each other and shoot towards the guests. In one of the rooms, a lady of the night takes her revenge on one of her clients through means of sadistic pleasure. Another female actor will jump out behind a changing screen.

In the schoolhouse, children in vintage halloween masks will emerge from under their desks as an elderly school marm brandishes a ruler in an attempt to strike at the guests. 

Before guests venturer through the mines, an elderly prospector heckles and taught guests of their doomed fates. Descending into subterranean caverns with the sounds of dripping water, ghosts of miners will attack guests with pick axes.      

Guests will then find themselves in Mexico Town where a Day of the Dead once took place with candles, memorabilia's and photographs. Ghosts dressed in traditional Mexican dress are seen stalking guests as the figure of Santa Muerte looms over them.

Casts
 Ghost: People in old west style clothing with deathly pale skin, ranging from cowboys to pioneers. 
Undertaker: Similar to The Caretaker from Halloween Horror Nights Orlando. 
Saloon Girls: Women in brusque style clothing.
School Children: Children in 19th century clothing with vintage halloween masks. 
School Marm: An elderly woman in a black dress 
Miners: Men in work attire 
Townsfolk: People dressed in traditional Mexican clothing
Santa Muerte: A stilt walking actor