Tuesday, October 13, 2015

Literary Terror

Facade: The Wyndott County Library, a one story red brick building. It looks rather inocent, not knowing of the terrors that lurk within.

Lobby: Inside the library, an elderly woman can be seen in the checkout desk with an book in hand, giving you a not too friendly look. In every second, she will slam the book with a loud thud as tries to grab you.

Into the Stories:We move between an asile of book on both sides of the wall. Books fly in and out of shelves above our heads, the Librarian can be seen at the far end of the hall where she will vanish and reaper in front of guests. 

Dickens (A Christmas Carol): We find ourselves outside an old English cemetery, here is 40 degrees as snow rests among the tombs and headstones. The silence is broken as we are ambushed by the ghost of Jacob Marly, Ebenezer Scrooge, The Ghosts of Christmas Past, Present and Future. Along with the addition to spirits all bound in iron chain.


Shakespeare (Macbeth): We now find ourselves inside a Medieval Scottish castle lit with torches and banners hanging on the ceilings. We hear the mad rambling of Lady Macbeth echoing through the corridor. A flash of lighting reviles the murdered ghost of King Banquo hovering outside the window. Suddenly, the Weird Sisters will pop out from dark corners of the hall. 

Lord of the Flies: Exiting the castle, we are now in a tropic forests filled with smoke and burring wood. We hear a loud chanting "Kill the Pig, bash it's head" as we are ambushed by young boy with face paints and brandishing their spears.

Classics (Oedipus Rex): The jungle gives way to a baren wasteland with Grecian ruins and human bones. Suddenly the blinded Oedipus will emerge from behind a rock formation, while the Sphinx swipes her claws from above. 

Gothic (Dr Jekyll and Mr Hyde): Inside a laboratory filled with beakers and test tubes, Dr Henry Jekyll can be seen working at his desk on a formula. Once he as drunk the potions, he writhes in pain and vanishes from beneath his desk. This will then give the opportunity Mr Hyde making his appearance from the opposite side of the desk and chases after guests.

Short Stories (The Metamorphous): Inside an spare room with only one bed, a table with a lamp, and family portrait. Bugs can be seen crawling on the walls as blasts of air hit us beneath our feet. The transformed Gregor will then emerge from underneath the sofa.

 Childrens (Charlie and the Chocolate Factory): We enter a brightly colored room filled with candied fruits hanging from trees and candy cane stocks. The design is surreal and fantastic, however we are ambushed by the Ompa Lumbas. 

Science Fiction (Fahrenheit 451): We make our way through a pile of burning books as the entire room is consumed in flame and smoke. We are attacked by firemen in futuristic style gear and a robotic dog. 

Finale: The Librarian can be seen hovering above us as we make our way through a large pages, where we will encounter the characters we previously encountered and her victims.

Scareactors:
The Librarian: A frightening elderly woman in early 20th specter gown
Ebenezer Scrgooge: An old miser in nightgown and cap with chains all around him
Jacob Marly: As he was described in the book, waistcoat, pigtails and chains
Ghost of Christmas Past: A banshee type figure with white robes 
Ghost of Christmas Present: A dying old man with white beard and faded robes
Ghost of Christmas Future: A wraith with black robes and skeletal hands
Ghosts: Spirits in Victorian clothing and chains
Weird Sisters: Three witches; one a young woman, a middle aged woman and an old hag
Wild Children: Boys in tattered school uniforms and war paint on their faces.
Oedipus: A man in torn robes and eyes that have been gouged out
Sphinx: Female on the top
Dr Jekyll: A middle aged man in victorian attire  
Mr Hyde: Similar to Fredric March's portrayal 
Gerger: Think of David Cronenburg's Fly
Ompa Lumpas: Demented little men in steam-punk outfits
Firemen: Men in futuristic clothing
Victims: Men and women with their mouths sewed shut 

Thursday, October 8, 2015

The Shadow Over Innsmouth

Facade: The Esoteric Order of Dagon stand dominate over the abandoned shops and houses of Innsmouth.

Chaple: Inside the church there are robed figures sitting on both sides fo the aile chanting "La R'lyeh! Cthulhu fhtagn!" Some of them will be manquin dummies, while others are scareactors that will jump out from their seats. Twords the end is the high preist preforming a ritualistic sacrife to a young man on the alter.  

Alleyway: Outside of the Temple of Dagon, guests will find themeselves in the adjacent alleyway. An elderly fisherman will warn guests to leave this town immediately, while townsflok with the Innsmouth look will attack guests from darken conners. 

Gillman House: Insdie the Gillman House, we pass through a series of portraits and photographs of normal looking people that will morph into fish like creatures. 



In of the guests room, a young man is seen barricading the door, as he ushers guests to go through a crawspace, as a claw like hand emerges from the door. Wheelchair bound guests will be lead through a secert passageway. 

As gusests make their way through the crawlspace they will attacked by a Deep One.  

The Marsh Refinery: Inside the abaononed warehouse factory, unnaturaly sized fish hang on hooks in which guests must make their way through. An Innsmouth residents will then slam a fish aginst the wall and then chase after guests.

Boathouse: As guests enter the boathouse a Innsmouth resident in fishing geer will attack from a hidden door, while a Deep One will hid from a boat above. 

Devil's Reef: Guests will then travel across a bridge where an aluring female Deep One can be seen sitting on a rock temping guests, this a distraction scare, as Deep Ones will attemt to grab from underneath.

Y'ha-nthlei: Guests will then find themselves in the underwater realm of Y'tha-nthlei, home of the Deep Ones. It is illuminated by blue lighting, as various Deep Ones will atack guests from both sides of coloms. A Deep One can be seen on rige above, as if it's swiming 


Scare Actors: 
Cultists: Healy robed mebers    
High Preist: A robed individual with jewled tiara  
Innsmouth Residents: Men and women in early 20th century working class attires. Their apperance will change throughout the maze. Stage 1: Bulging watery eyes, flatned noses and broad lips. Stage 2: Webbed hands, hairless grayish skin. Stage 3: Clawed hands, fanged mouth.      
Deep Ones: A race of humanoid fish entites. Similar to The Creature from the Black Lagoon.  

Soundtrack: Dagon OST

Tuesday, October 6, 2015

The Woman in Black

Facade: Eel Marsh House, a decerpit Victorian manor house with overgrown vegitation. A shadowy figure can be seen on one of the second floor windows. 

Foyer: Inside the entire house is is condemned and abaononed, the furnitures are covered in sheets and the portraits are faded with age. 

Drawing Room: The Drawing Room dose seem inviting, even if it's all forgten with dust covered funitures. Outside, we can see it's storming in a large window, the flashes of lighting revel a figure of a woman all dressed in black standing outside. The entire room is consumed in darkness for a few seconds, and will return yet the ghostly woman has vanished only to appear in front of gustes from a hidden door. 


Gallery: Photographs and portraits of children adorn both sides of the walls. Most of them will have their eyes of their entire face scrached out, while some may show some evidence of a shadowy figure in the barkground. Passing through a large ornate mirror, the face of a woman, who is heavily veiled, can be seen within the reflection. Arthur Kipps will make his apperance holding a small hatchet.

Nursery: The nursery is filled with old fashoined toys and dolls that will spring to life. The left side of the wall is inscribed You could have saved him writen in blood, as a rocking chair moves by itself. The large canopy bed seems to empty, until an apparition of a young child emerges from the sheets and screams at us.

Hallway: We then enter a candlelit hallway with doors on both sides. At the far end of the hall is The Woman in Black standing from afar, she vanshies and reapears in front of guests.

  Attic: The Attic is filled with long forgten objects, crates and brick and brack. Jennet Humpfrey reenacting her death by hanging herself in the attic raffters, but the main scares are the spirits of young children that will pop out of dark space.

Causeway: Oustise of the house, the enitre are is covered in fog, with only a row of lanterns to guide guests. A small cross stands on a patch of mud or is quick sand as the ruined remains of a crage emerges. Disorinting voices can be heard throughout the void, such as a woman's shriek, a child's cry for help and the neighing of horses.

Chapel: Inside the village church we see that a funeral has taken place. The mourners are mostly mannequin dumies, while others are scareactors that lung out from their seats twoards us. The Woman in Black will pop out from a wooden coffin.  

Cemetery: Outside in a small cemetery Elizabeth, Samuel Daily's wife is under a trance as she craves a symbol on a monument, a satue will come to life, similar to one in Winter's Night. In the distance, we can see the figure of the Woman in Black.

Train Stagtion/Finale: In an old train station the whistle of train could be heard, as we the face of the children and the Woman in Black progected on the windows of a passing train. The Woman in Black will emerge from a hidden door to give us one finale scare.

Scare Actors:
The Woman in Black/Jennet Humphery
Arthur Kipps
Children
Mounters
Elizabeth Daily
Statue

Soundtrack: The Woman in Black OST; Tea for Three pluss One, Voices in the Mist and Arthur's Theme.

Wednesday, September 30, 2015

20,000 Leauges Under the Sea: Voyage of the Nautilus

I remember going to Disney World for the first time, one of the attractions that I missed was 20,000 Leagues Under the Sea ride which was based on both Jules Verne's novel and the movie of the same name. My idea was to revamp the attraction as a motion simulator ride, which guests will be in a seated area in front of a screen. 

We enter the Natuilus submarine down the hatchway through a spiral staircase, there we navigate our way through the halls and bowls of the Nautilus. 
We then pass through Captain Nemo's luxurious quarters, furnished with antique furniture, nautical artifacts, and captain's log book on drawing of sea life never seen by man.

We wait for a couple of minuets near a set of doors, where it automatically opens by itself as a cast member in naval uniform ushers us into the Grand Salon. 

Inside the Grand Saloon, it is furnished with velvet cushions and fine works of art. Including a grand pie organ. Here guests will take their seats on the cushions that faces a large porthole. Once guests have taken their seats, the organ begins to play by it self and as the voice of Captain Nemo speaks. 

"Welcome to the Nautlis, I am Captain Nemo. We are proceeding on a course that will take us on a voyage 20,000 leagues under the sea.  En route, we will pass beneath the Coral Reefs, the Arctic Sea, and then probe depths seldom seen by man.  So make yourselves comfortable, and please, remain seated at all times."

Nemo then gives orders to his crewmen. 
"Stand by to dive. Take them her to ten fathoms."
"Aye, aye. Dive, dive, dive."

The porthole revels a majestic coral reefs. Here the fish sea turtles glide beneath the waves and coral formations,  while a group of dolphins play. 

"Here among the reefs, you will see many familiar inhabitants of the undersea world.  The great green sea turtles for instance, are the reptilian patriarchs of the deep.  These amphibious descendants of the dinosaur have changed little in the past 200 million years."

We continue on as the scene now becomes dark as the "surface" light no longer penetrates our field of vision. The crumbling wreckage of mostly 18th and 19th century sailing ships now come into view. The skeletal remains of a crew member can be seen steering the wheel of the ship, a reference to Pirates of the Caribbean. Sharks circle around the wrecks, guarding what appears to be treasure. 

"The Nautilus can dive safely below the violence of ocean storms. Surface vessels, however, are not so fortunate. Witness the evidence of their fate. The graveyard of lost ships.  For ages, these rotting holds have kept their secret treasures, safeguarded by silent sentinels of the deep.  Man-eating sharks.  Nature's most unpredictable predators of the sea. 

The Nautilus then takes guests through the Arctic sea, where marine mammals swim through the ice caps as the Northern lights dace beneath the waves. 
"Steady as she goes. In this region of the Polar Ice Cap, you are witnessing a rare visual phenomenon. The aurora borealis above us.The fish world has always been considered a silent habitat, but through our sonar hydro phones, we've discovered that fish actually talk!  Listen."

We hear voices from the seals and whales as they serenade guests with harmonic songs.   

"Take her deep."

"Aye, aye sir."

The Nautilus takes us deeper than we expected. The entire scene is completely consumed in darkness. Only a little light is provided by translucent looking fish. 

"We are now descending into that region in deeper water where the sun has never penetrated.  Here, in this realm of eternal darkness, nature has provided her creatures with their own....eerie luminescence. Take her back up to 80 fathoms!"

Our sub slowly ascends upwards, however we seem to have stopped. Gigantic tentacle start to wrap around the porthole, while the alarm bell rings and lights flicker red. 

"What's happening?"
"Sir, we're being under attack by a giant squid."
"Increase voltage, and attack it."
 "Repellent charge, aye, aye.  Maximum voltage."

Our seats begin to vibrate around us to indicate the use of the electrical charge against the giant squid, as it zap the poor sucker and retreats back to the depths.

"We need to return to the surface now."
With the threat our of the way, we stumble upon what appears to be crumbling structures of Mediterian temples and buildings. It appears to be uninhabited, or so we think. 

"By Neptune's flippers!I believe we've made a startling discovery!  These classic ruins could very well be the legendary lost continent of Atlantis. Legend tell's that the city was destroyed a volcano. 
"Captain, we better return to the surface sir." 
"Proceed on course.  All ahead."

What's even more amazing, is that the city isn't abandoned after all. A race of humanoid looking fish inhabit the ruins of the once island metropolis. Could they be the surviving decedents of the inhabitants of Atlantis or a hidden race that existed in the dawn of time?       
 "Surface!  Surface!  Surface!  We've reached Vulcania, sir." 

"Ladies and gentlemen, in just a few moments we will be docking at Vulcania, our home port.  It has been a pleasure having you aboard the Nautilus, on this memorable voyage that has taken us 20,000 leagues under the sea." 

We then depart from the salon to a moving platform that lead us back to the surface.

Thursday, September 10, 2015

Halloween Horror Nights Hollywood: Reflections of Fear



Icon: Bloody Mary

Backstory: Over 122 years ago, the foundation of Universal's Backlot was once a small village. The townsfolk were honest and hardworking, one of the inhabitants was a spinster woman named Mary Worth. Her occupation was a healer, who dabbled in the mythical arts. There were many rumors about her that she was a descended of one of the Salem Witches. Things went well until an epidemic spread through the community, targeting the children. The townsfolk took the blame on Mary of the cause of the children's death. On October 1st, 1896 an angry mob burned the cabin with Mary inside it. The next morning, police investigated the charred remains of the house, but they never found Mary's corpse, only an ornate mirror. The mirror traveled to various antique stores until it was picked up a prop master and put into the Universal Studios prop department. Now Mary as returned bring her vengeance on the world of the living, by conjuring the world's most frightening fables, urban legends and superstitions at Universal Studios. 


Houses
Step into the looking glass and into mad psychedelic world that is Wonderland, the nightmare that Alice couldn't escape.  Try not to loose you're head and you're sanity as brave through this waste land of optical delusions, we're all mad here.

The ancient traditions of Samhain or All Hallows have survived years into what is now known as Halloween, but after years of commercialization have left these traditions to the history books but there's a reason these rules were meant to never be broken, now you will see why humans used to fear this time of year as Zombies, Vampires, Witches, Ghosts, Werewolves, psychos and the spirit of Halloween himself descends upon the small town of Waren Valley, Ohio. So put on your costume, light your jack-o-lanterns and remember check your candy! Or you'll never live for another year.

The small english town of Crythin Gifford is rumored to be cursed, when sighting of a woman in a black dress foreshadows the death of a child. Venture through the darkened corridors of the decrepit Eel Marsh House, as the vindictive soul of The Woman in Black haunts you through the house. 

Step into the pages of Edger Allen Poe's works, as he weaves his tales of lost love, insanity and death. From The Tell Tale Heart, Fall of the House of Uhser, Masquerade of the Red Death, The Black Cat, Murders in the Rue Morgue, The Pit and the Pendulum, and The Raven. Each chapter will lead you to the brink of madness.  


You were learned not to step on a crack, never break a mirror, or let a black cat cross you're path. Those weren't silly old superstitions, they were warning. You may scoff at these old wives tale, but you will learn that truth is frightening than fiction. 

In 1994, three student film makers went further in the woods of Burkittsville Maryland to film a documentary of the legend of The Blair Witch. What they got was more than they bargained for, as you relive through the trauma and madness of the film that brought life to a new meaning of the horror genera.   


Scare Zones
 Rediscover classic fairy tales with a dark twist, a you brave through the dark forest and an accursed kingdom inhabited by trolls, warlocks, big bad wolves, goblins, wicked stepsisters, and evil faeries.

 In the backwoods of Louisiana, a legendary race creatures half man and half beast have been hiding from the presence of man. With their resources diminishing, these creatures will do what ever it takes to protect their beloved homelands from the invaders. 

Walk back in time to the streets of London's east end where The Ripper murders took place. But the past never dies as Jack the Ripper is now looking for a fresh victim. 

By day, you are lured by the song of the sirens to gaze on their beauty. At night, these temptress of the deep will revel their true form and drag you into the abyss. 

 Bloody Mary and other creatures of urban legends wreaking havoc on the modern day world. 

Harvest of Souls: In the farming community of Ravens Hollow, scarecrows protect their precious fields for the harvest. But as night descends these sentinels leave their posts and reaper the blood of intruders for their harvest. 
Terror Tram
The Legendary Truth are broadcasting live at The Universal Backlot, when alleged sightings of a ghostly apparition of the infamous Bloody Mary and other supernatural entities of urban legends. You have become apart of the investigation, as you travel through the sets of Universal Backlot and discover that some urban legends are real.