Thursday, August 27, 2015

Hotel Ghostly: Part 2



Our buggies ascend to a small staircase and into a balcony overlooking the Hotel's Grand Foyer, where a variety of spooks, specters, and apparitions have gathered for a swinging wake. Most of the ghosts are from the late 19th century and early 20th century, while other hail from the 18th century, Middle Ages, and the Ancient World, even from recent times. Ghostly guests disembark from a hearse parked outside and pass through the front desk.
 Many spirits seated around a small tea table filled with decayed food and broken china. Three drunken ghosts swing on the grand chandelier with a glass of champagne in their hands, as wraiths fly in and out of the grand bay windows. Six spectral couples in vintage evening attire hover 3 feet from the dance floor provided by music from a phantom pianist. 


As we leave the macabre celebration in the ballroom, we move into the a series of rooms in the hotel. 
A small bathroom displays a corpse can be seen in a bathtub as water sprays on us. 

Guests finds themselves in an abandoned playroom, where old antique toys move by themeless. You can hear a haunting melody from an old music box and children's giggles.   

It seem we have stumbled into The Honeymoon Suite, where a couple must have spent their wedding night and finale days of their lives. The furniture in the rooms seem to a tell the couple's story, such as a large four poster bed, and a wedding cake molded with age. 
Standing near the window of the suite is a ghostly apparition dressed in a victorian bridal gown as she hovers five feet from the floor. Her entire face is covered with veil, while her eyes illuminate within the darkness. In her hands she holds a weathered rose. 

Just before we escape through the window, we see yet another entity dressed in bellboy outfit hold a pice of luggage. His head would disappears from his shoulders, then reappears in the luggage he is holding. 

As guest leave the hotel, the buggies will spin and fall backwards. Down into a grove a trees with claw like branches as if their trying to grab them. Our buggies land on the ground as we venture into the hotel's grounds. A once thriving place once home to maintained grounds, living flowers and ornate statues, now becoming a playground for the dead. As specters, ghouls, and appertains from different times periods come out fro a swinging wake.


One of the ghost that guest will encounter is an old time rag time band play a jazzy version of Grim Grinning Ghosts.

 A troupe of skeletons and zombies dance to the sounds of macabre music makers. Accompanied with five marble busts, singing in a barbershop quintet. 




Moving on, a group of childlike ghosts partake in activities in a small playground. Such as swinging on the swing sets or at the teeter-totter. While a group of ghosts ride on turn of the century style bikes on top of a hill around a tombstone. 




We then pass a couple of ghosts in Edwardian era attire sharing a cup of tea, while socializing with one another.



To the left is a body of water lit with an natural green light, where a skeleton can be seen floating on a rubber raft. 

Turing a conner, we see a skeletal figure holding out his blower hat while  thumb , as if trying to hitch a ride somewhere.

We then enter through an underground tunnel with a series of ornate mirrors on the wall. Within the reflection is a manifestation of the same entity we meet earlier in our buggy.




We then disembark our buggies in the Hotel kitchen/pantry, complete preserved body parts in jars, hanging knives and dried up herbs. We then walk our way through the Hotel's staff corridor and the gift shop.  

On specials occasions, a lucky family will spend the night at the Hotel's guest room.

Wednesday, August 12, 2015

Hotel Ghostly Walkthrough: Part 1




Among the hustle and bustle of Main Street USA, stands a once grand yet ominous Gothic Victorian building with ornate domed towers, bored up windows and arabesque architecture. The Main Street Grand Hotel was once a thriving tourist destination for it's extended stays, now in a state of disrepair and neglect. Yet somehow we seem to be drawn to this building. Yet dissipate it's decrepit appearance, we seem to be drawn to it, like a siren's allure.

We pass through a plaque that inscribes Main Street Grand Hotel, which is now written over with a paint like substance titled "Hotel Ghostly under new management".

We make our way through the courtyard, with overgrown vegetation and crumbling statues.
  
We then enter a small hallway and into a lobby of the hotel. While we are waiting, we may notice a few intresting details around the room. Such as luggage that seem to be forgotten, names written down guest in the register book. The doors to the elevator are then finally opened by a castmeber in bellhop uniform that escorts us to the lift that will carry at least 13 or 15 guests. 

Inside, the elevator is lavish and orate with light fixtures, wallpaper, and some seated cushions for guests to sit on.
Once guests have assembled inside, the bellhop closes the grated doors and pushes a button that will takes us directly to the upper level of the hotel. The floor starts to shake and light flicker on and off. The elevator comes to a complete stop, yet we have not reached our destination. The bellhop attempts to bring the elevator back in motion. Suddenly, without warning the entire lift is consumed in total darkness then plunges into 10 feet below with a rush and comes to a complete stop. 

The bellhop escorts us to a hallway adorned with candle lit sconces and portraits on both sides of the wall.

Turing to the right, we come across a ornate staircase covered with enormous cobwebs that attach from the walls to the furniture. Here we find ourselves waiting to board one of the long line of buggy shaped vehicles, moving ponderously through the dark, forbidden hallways that lay ahead. Once we have seated on our buggy, we an unseen force lowers our safety bar.

We pass under a curtained archway and come across a gallery with four portraits that morph into macabre images of demons and skeletons. 

Moving on we find ourselves in the hotel lounge or sitting room. Where invisible spirits are engaged in activities, such as a game of chess, reading a book, sharing a cup of tea or relaxing. An large arm chair rocks back and forth under it's unseen occupant's weight. A group of invisible players can be seen playing a game of poker, the whiff of cigar smokes seem to be coming from within the darkness.

We then find ourselves in the hotel kitchen where it seems to take a live of it's own. Pots and pans clang on the ceiling as poltergeist activity prepares a meal, such as stirring an enormous soup pot on the stove.    

We ascended a few flights of stairs to the upper floor of the hotel. 

 Upon a entering the second floor, we come across a hallway lined with doors on both sides that seems to stretch into infinity. A candelabra hovers in mid air. 

Coming up is a grand music salon, furnished with musical instruments, antique sitting furniture and caged raven cawing menacingly at the guests. A shadowy phantom can be seen on the rays of the moon from the large bay window, play the piano, accompanied by a harpist and cellist.
We then journey past through a series of doors lined on both sides,as their knockings and banging can be heard upon the wooden doors. It seem we must have disturbed someone enteral slumber.  

Near the end of the corridor, we come across an archway that leads to a hallway lined with doors on both sides that seems to stretch into infinity. A candelabra hovers in mid air. 

Tuesday, August 4, 2015

Hotel Ghostly Preview

This is a random idea I came up with of combinging The Haunted Mansion and Tower of Terror.

Backstory: Opened in 1885 by entrapanuer millionaire Vincent Highcliff. The Main Street Grand Hotel was the number one place to visit with it's luxurious rooms and extended stays for it's guests. Unfortunalty during the early 20th century, the hotel began to fell on hard times. After a series of insidents that involved the tragic demsies of hotel staff and guests. The hotel was forced to shut down in 1933. Over the past decades, many wayward ghosts and lost souls began to take up residents in the abaondoned property. Even mortals are invited too, if they survive.

Friday, July 17, 2015

Big Thunder Mountian: Legend of the Thunderbird

This was an idea I had of combining both the classic attraction of Big Thunder Moutian and Expedition Everst. The theme and story will fit perfectly with the mythos of Thunder Mesa and Phantom Manor.

Amongst the shops and Old West architecture of Thunder Mesa, lies a huge rocky outcropping of a moutian looming over the small town like a long forgten deity. 

We walk across an old abondoned mineing faclity, complete with old minging gears and machinering that use to dig for gold back in the old day. Guests will then make their way down through a tunnel. 

Inside the cavernous hall, one can spot an ancient rock carving depicting a bird. 

Ocne guests have assembled in the pre show room, we greeted by a castmeber as an old shaman. He tells guests about the legend of the mountian and Thunder Bird who gaurds it and would bring disaters if those who would dare defy the spirit. As he tells the story, images appears from the smoke of the fire. He continues his story of how the outsiders who sought after the gold within the mountians and plundered it's riches. The angered spirit punished these foolish mortals and brough death and destruction in it's wake. He then warns guests that the Thunderbrid still lives within the mountian, and warns us not the disturd the spirit's habitat. 

After the pre show, guests are then escorted to the boarding area, where the vehicle are shaped like mine carts, with a locomotive stam train on the front. Once guests are seated, the train starts to take us to a crossroad in the tunnel systm. Our train seems to going the left side, however it sends us the right side and we are plunged into the darkness. 

Red eyes glow from within at the darkness as bats fly over our heads.

Stalagtite hang above the cavern surface, as they seem to glowing with an bright colors. 

Just when our train is about to ascent to the summit, it suddenly stops and we are confronted by an enormus brid like creature. It is the Thunderbird, gaurdian spirit of the mountian. With the flap of it's wings, lightening shoots from it's wings, and our train is sent backwards. 

 Our train then dodges pass an avalanche of falling rocks and bolders. 

We then emerge out of the darkness and into the light of day. Our train then comes to a complete stop. But just before we can relax, a gaot is munching on a stick of dynamite. The goat unwitlingly steps on the lever that activates a TnT box and causes an explotion, which will cause our train to zoom forward.

Through a series of hills pass through a variaity of intresting scenes, such as the remins of a flooded town, a log cabin set on fire, two coyotes fighting over their meal and family of possums haning on their tails to a dead tree.  

Our train then passes through the skeletal remins of a T rex, as we enter through it's mouth and into to it's ribcage. 

We then enter another cavern, as out train is engluffed in darkness. Streks of lighting pierce throgh the darkness, as we are once agin encountered by the Thunderbrid as it hovers above us. 

We then eventualy emerge out of the darkness and from the grasp of the Thunderbird. As we plung into a hot spring of geysers that shoot water at us. Our train eventualy comes to a complete stop, as we are escorted out from the livery station and back to civilization.

Friday, June 26, 2015

Blackstone Castle: A Haunting Adventure

Within the swamps and bogs of the Dark Forest of Mythica, stands the crumbing remians of an aincent   gothic castle. It is desolate and falling apart from the ravages of time. Towering turets stand as if they are reaching for the sky, as vines cling on to the crumbling front walls. The glass on the windows are shattered, one can see a silhouette figure at the topmost towers. We enter through a courtyard with dead trees and overgrown vegitation that will lead us to a drawbridge and inside the castle. 

                          

We walkthrough a small hallway and into an antichamber with a large wall size tasptery. Once guests are asembled in the area, the trapastrey comes to life. It tells the story about the castle and formal inhabitants, until the ocupants began dying one tagic demise after another. After their deaths their spirits still haunt the abaononed castle, and warn guests not to go in the castle or risk becoming another victim.

After the preshow ends, a pannel opens to darken hallway lit by torches on the wall with hanging banners on the ceiling. Guests will then board their car that will be used as a method of transportation. 

Once on our buggie, we enter through an archway and into a portrait gallery with large portraits depicting the royal family when they were once amoung the living. As we pass these works of art, they morph into ghastly versions of their formal slef. 

After passing the gallery, we enter the libary. The wall are filled form top to bottom with leather bound tomes, each entitiled with witchcraft and sorcery. Invsibile hands pull book out of the shelves as a ladder sways side by side. An open book stands on a wooden podium, exopsing page 666 with an image of Death personified. 

We then come across a once grand music salon, a hariscord stands in the center of room. Invisibile fingers strick the ivory keys creating a haunting yet errie melody. The candle light expoeses shadow of the invisibile composer slanted agisnt the wall. 
   
  We then pass a gryphon statue and asscend up to the upper chambers. 

Upon entering the second floor, we come across a hallway that seems to spand forever. A specteral image of woman stands midway in the corridor with a candelabra in hand. Two knights stand gaurd on both sides of the adjacent archway. There cold gazes follow our every move.

We pass through a series of locked doors on both sides of the corridor. Screams, cries of mercey, mad laughter and unearthly roars come from within doors, as if they are trying attempt to get out.  

We then come across a hooded figure looming over a large cauldron in a circular chamber. She is sumoing the spirits of the castle in anarcane tounge, as whispy wraiths arise from smoke from within the cauldron. 

Our buggies takes to a balcony overlooking a grand hall where ghostly nobles gather for a swinging wake. A jester can be seen swinging on the grand chandelier, while a courtiers sit on a long banquet table with decayed food. Nobles in elegant garments float in mid air on the dance floor, provided by a troup of minsterals on the balcony. 

The buggies turn and decend down into the deepest depths of the castle cellers. The skeletal remains of long forgoten prisoners call for help.  

We venture into the catacombs, where we come across a troupe of skeletons dancing to the tune of macabe minsterals fahsioned form other bones.  

To our left, a trio of witches cooking a recipe around a large black cauldron.

In the wine celler, a pair of skeletons guzle down a bottle of centuries old wine, with the liquid triclking down thier ribs.

We now found ourselves in the Armory where empty suits of armor come to life and brandish their weponds at us.  

A large dragon sleep in a pile of gold and jewels, smoke forms z's from his nosterals. While some newly hatched dragon babies play amoung the ritches. We try not to wake as we quietly pass by the sleeping dragon. 

Our buggies then ascend up to a small hill and into the catacombs. The walls are adoned with human bones and skeletons, where hanging lanterns provide a little light to iluminate this dark place. We then disembark from our buggies and back the world of the living.