Saturday, November 26, 2016

Halloween Horror Nights: Show Time

Icon: Vincent Shandor; The Actor 

Backstory: Vincent was one most celebrated actor of the Wyndott Theater at the turn of the century. He had a egotistical personality. But times were hard when the eraly cinemas were being replaced by theaters. Vincent was outraged and vowed to aveng the theater at any cost. As the years passed Vincent seem to disapere form the public, but some say Vincent's soul waits to claim his vengence on those who would dare desicrate his beloved theater.

Vincent will make cameos in many house as his incarnations:
Uncle Ghoulie
Dr Oddfellow
Pin Head
Jack The Ripper
The Maneger 
Headmaster Craven
Magnus the Magician 
The Phantom of the Opera
Their will also be playbills, photos, make up kit and gloves hidden within the mazes.  
Houses




Join Uncle Ghoulie, you're master of scareamonies, as he hosts a scareathon of cult classic horror films. 


Whitechapel, London 1888. The east end streets of London are plagued by beggers and harlots by day and murdders by night. Relive the tramatic events of history's unsolved murder mystery, as you navigate you're way through a labryinth of alleyways and streets. Beware of the Ripper's blade.  





Scare Zones
Show Time: 

A Midsummer Nightamre:

Cirque Du Bizarre
  

Saturday, January 16, 2016

Crimoson Peak

Allerdale Hall, a gothic victorian mansion with towering rooftops and arebesque style archittecture. As snow falls from the night sky, there seems to be a light in one of the top windows. 

Foyer: Inside the mansion, the foyer is designed with paintings and a staricase, it even seems to snowing inside. A red liquid like substance can be seen creeping in the walls. 

Drawing Room/Library: Turing to a left is the Drawing Room or Library. A painting of the house's matriach can be seen on top of a fireplace matel. Her eyes seem to fixate us, while a piano on the right plays a haunting tune. Sudnley, Lady Lucille Sharpe emerges from a hidden door within the bookcase brandishing a clever.

Gallery: Guests then come across a series of portraits in a cavernous hallway. Each painting depicts Tomas Sharpe with a different woman, as guests through the paintings, they would morph into ghostly images of their former selves. The wallpaer starts to move and bulge.   

Bathroom: In the misty bathroom, a corpse with a clever on it's head can be seen sitting in the tub as it lunges in front of guests. Emerging from behind a changing screen is Edith's father with is face brutally smashed.   

Corridor: Guests will then travel down a candlelit hallway with gothic archway and doors. The door handles begin to twich by unseen hands. Twoards the end corridor a ghoulish figure can be seen crawling on it's hands, as more entities emerge from behind the doors.   

Nursery: Inside an abandoned nursery decked with dolls and a mural, a lifesized automaton enterains/distracts the guests with a magic trick. A skeletal woman sits on a wheel chair cradling what appers to be her child, that will lunge in front of guests. Guests will also encounter the shrouded ghost of Edith's deceased mother.

Attic: Geust then navigate their way through the loffty attic filled with forgoten furinture collecting dust. Lucile Sharppe in a nightgown and long wild hair will emerge from dark spaces with a knife. 

Catacombs: Guests then decent into the bowls of the catacombs, where human bones are aranged on the walls. Some them are scareactors that will camouflage in the walls in order to scare guests. 

In the heart of the of the house, covered vats twich and shake as if someone is trying to get out. Skeletal corpses will then emerge from the vats.  

Finale: Outside of the house, guests then make their way through eniges that were used to digg up red clay. Snow flueries swirl around the open area on the blood red ground, where Edith can be seen holding a knife. From the distance, the now nelwly deceased Tomas Sharpe will manifest in seconds. The finale scare will come from Lucie Sharpe as she atmpets to attack guests before exiting the house.

Scare Actors
Lady Lucille Sharpe
The Ghost of Lady Betrice Sharpe
Carter Cushing 
The Ghost of Edith's Mother
Skeleton Corpses
Ghosts 

Thursday, January 7, 2016

Howl o Scream: Curse of the Voodoo Queen

Icon: The Voodoo Queen 
Backstory: Desiree Erzulie worked as a servant for the Caine family in Shadyoaks Plantion in the 1840s/50s. For years she endured the torment and punishment from the Caine family. But unbenounced to her captors, she was a practitioner to the mythical voodoo arts taught by her grandmother, and practiced her craft in secert for her revenge on her tormenters. It on October 31 1856, when the Caine family were hosting an All Hallows Eve party, Erzulie summonded vengful spirits, resurrected the dead, and demons from beyond to asassinate the Caine family and their guests. Both Erzulie and the Caine household were never seen again. To this day, people reported seeing a woman wandering in the swamps and bayous of Lousiana. Searching for anyone foolish to stumble in her world of magic and death. 



Houses

Returining Houses
Deathwater Bayou
Dead Fall; Seads of Evil
Zombie Contaiment Unit
The Basment; Freash Meat 

New Houses
Plantation of the Dead
Civil War of the Dead
Ye Old Curio Museum
Blood Sacrifice
Rou Garou


Scare Zones
Morti Grais
Necroplis 
Creatures 

Romaing hords of zombies and voodoo practitoners will be around the park. 

Friday, December 4, 2015

Ghost Stories Around the World

Ghost Stories Around the World is a theaterical experience at Epcot's World Showcase during the moths of Octorber after dark. Here park guests will discover the many folk tales, legends and darker side of history from the four coners of the globe. Each area of the park will have a diffrent style of theatre, such as pantomimes, Chinese Opera, Greek theatre and Noah theatre. Both educational and entertaining.  



Guests will asemble at the hub, where they'll meet their host or hostess as their guide and narator. They will be dressed in Victorian era mouring clothes.

Starting at the Canada pavilion, guests learn about the legends of the spirits, gods and demons that once roamed the untamed wildreness of the North. Spirits such as The Wendigo, the man eating spirit of hunger and isolation, Raven the trickster, and Sedna goddess of the sea.

In Great Britian, the guide will tell guests of London's dark and violent past. From the tortured souls that haunt in the Tower of London, including Queen Anne Boylen and the twin princes, to the mysterious killings of Jack the Ripper.



In France, guests will experince the encounters of two freinds, Anne and Elenor, that encountered the echos that once inhaited the place of Versailles. Including Marie Antoinette.



Moroco would have legends of the djinn, powerful spirits that haunt the desert.


The American Pavilion will provied folktales told in the Flordian swamps

At the Japan Pavlian, they hear the tragic love story of Yuki Onna, the story woman.

The Germany Pavilion will have The Story of the Youth who Learned how to Shutter, a fairy tale from the Brothers Grimm.


The tales of trolls and the seductive sirnes that haunt in the woods and streams of Scandianvia in the Norway Pavilion. Including the tale of Peter Gynt and his encounters with the Troll King. 

In the Mexico pavilion, guests will hear the cries anguish of La Llorona, The Wepping Woman who cries for her lost children, whom she drowned in the river. 

Sunday, November 22, 2015

The Flying Dutchman


This attraction is loosely based on the one from Eftling in Netherlands. It will be a combination of dark ride, flume, and roller coaster. 


We enter through the cobble stone streets of a quaint sea side village of Rhinehaven. Standing among the shops and dominate among the building is a gothic Dutch manor house composed of wood and stone with a turret that seems to serve as a lighthouse to guide ship to prevent shipwrecks.    

Entering the facade of the attraction, we navigate our way through a small candlelit hallway and into an anti-chamber where we wait for 10 minuets. The doors then open, as a servant in 17th century attire leads us to the library with a large painting on the fireplace. The painting starts to come alive and tells the legend of The Flying Dutchman.
" In the year 1678, Captain Hendrik van der Decken, a wealthy dutch sea merchant of the East Indian Co, seated in the New World and built this house for his bride Katrina. His trading business brought happiness to him and his wife. It was on that stormy night on Easter, Hendrik set out for sea. Dissipate his wife's pleas that it was forbiten to go out on a holy day. The arrogant Van der Decken would believe in any nonsense and sailed away. From that day Hendrik was never seen again and his still waits for his return. "


After that, a secret passageway opens to lead us into an underground tunnel lit by lanterns. If you're lucky enough, you may spot a hidden treasure in small corner. 

Emerging from the cellars, we now find ourselves in the boarding docks where we board a barge that will carry 12 passengers in three rows. 

The barge begins to glides through the bustling port where life like animatronics of townsfolk can be seen going about their business. We then pass between two massive ships and through the canal and into the open sea, where the sky is dark and cloudless. 

Unearthly songs can be heard within the void coming the ruined remains of old figureheads of sea sirens in the jagged rocks. The figure of woman can be seen standing on the edge of a cliff waiting for someone to return.   


The strikes of lighten from the sky exposes the ghostly vessel of The Flying Dutchman hovering above the stormy clouds, as it advances quickly to us. Our barge is then take up to the accursed ship as we dodge through ghostly crew members in every direction.


The barge then begins to ascend to a an up hill lift, at the summit is the ghost of Captain Van der Deken at the steering wheel and taunts us.  
"I will sail, storm or no storm, forbidden or not. Even sail for entirety."
"And you shall sail with us until the end of time."

Doors open and the barge shoots in a curved declination through a tunnel. After this some airtime in a bunny hop and an 85 degree horseshoe. A steep fall and a left curve bring the barge back into the water. The barge then slowly glides to the unloading docks as disembark  the barge and back to land. 

Thursday, October 22, 2015

The Wolfman: Curse of Talbot Hall

Facade: Talbot Hall, a gothic Victorian manor house that stand dominat in the English countryside. An uneartly howl of a beast can be heard within the wind, as the building is illuminated by the light of the full moon.

Talbot Hall: Inside the mansion, the entire room is covered in a state of neglect and disrepair. Mounted animal heads, portraits and furniture are all colecting dust. Here we are greeted by Lawrence's rather eccentric and sinister father, Sir John Talbot. 

Hallway: Guests will then proced to a long extending hallway lined with family portraits on the right side and large windows on the left side. When the moonlight hits direclty at the paintings, they will change into wolf like creatures.

Nursery: In an abandoned nursery, a child like creature with a demonic face  emerges from a dark corner of the room. He snarles and swipes it's claws at us.

Mausoleum: In the catacombs of the Talbot family crypt, guests will make their way around a life size staue of Lawrence's deceased mother. In an ajasent coner, Laurance in mid transformation will lunge at guests.

Gypsy Camp: Emerging from the catacombs of Talbot Hall, we now find ourselves in the wooded moors where gypsies have set up camp. The gypsies will emerge from the caravans and warn guests of the dangers lurking in the moors. 

Woods: Moving on, the guests enter the woods on the moors, where Gwen is running and hiding from someone as the Wolfman give chase from behind the trees. 

   Asylum:  The next room is a coridoor of the Asylum, where the inmates will attack guests on both sides of the hall from behind closed door. At the far end of the hall is Lawrence where he is straped down to a chair. Lawrence shouts for the guests to flee, threatening to kill them all as he begins to transform and lunges at the guests. 

 Alleyway: In the adjacent alleyway in London, The Wolfman can be seen amoung the rooftops as Inceptor Abberline attempts to shoot it with a gun. Victims of the Wolfman will emerge from dark conners

Finale: We are then transported back to the moors in an old abandoned church. Here guests are attacked by no one, but two werewolves as they seem to be in the middile of a battle. We exit through the stone archway of the church, where The Wolfman will lunge at guests to give them a finale scare.