Thursday, September 10, 2015

Halloween Horror Nights Hollywood: Reflections of Fear



Icon: Bloody Mary

Backstory: Over 122 years ago, the foundation of Universal's Backlot was once a small village. The townsfolk were honest and hardworking, one of the inhabitants was a spinster woman named Mary Worth. Her occupation was a healer, who dabbled in the mythical arts. There were many rumors about her that she was a descended of one of the Salem Witches. Things went well until an epidemic spread through the community, targeting the children. The townsfolk took the blame on Mary of the cause of the children's death. On October 1st, 1896 an angry mob burned the cabin with Mary inside it. The next morning, police investigated the charred remains of the house, but they never found Mary's corpse, only an ornate mirror. The mirror traveled to various antique stores until it was picked up a prop master and put into the Universal Studios prop department. Now Mary as returned bring her vengeance on the world of the living, by conjuring the world's most frightening fables, urban legends and superstitions at Universal Studios. 


Houses
Step into the looking glass and into mad psychedelic world that is Wonderland, the nightmare that Alice couldn't escape.  Try not to loose you're head and you're sanity as brave through this waste land of optical delusions, we're all mad here.

The ancient traditions of Samhain or All Hallows have survived years into what is now known as Halloween, but after years of commercialization have left these traditions to the history books but there's a reason these rules were meant to never be broken, now you will see why humans used to fear this time of year as Zombies, Vampires, Witches, Ghosts, Werewolves, psychos and the spirit of Halloween himself descends upon the small town of Waren Valley, Ohio. So put on your costume, light your jack-o-lanterns and remember check your candy! Or you'll never live for another year.

The small english town of Crythin Gifford is rumored to be cursed, when sighting of a woman in a black dress foreshadows the death of a child. Venture through the darkened corridors of the decrepit Eel Marsh House, as the vindictive soul of The Woman in Black haunts you through the house. 

Step into the pages of Edger Allen Poe's works, as he weaves his tales of lost love, insanity and death. From The Tell Tale Heart, Fall of the House of Uhser, Masquerade of the Red Death, The Black Cat, Murders in the Rue Morgue, The Pit and the Pendulum, and The Raven. Each chapter will lead you to the brink of madness.  


You were learned not to step on a crack, never break a mirror, or let a black cat cross you're path. Those weren't silly old superstitions, they were warning. You may scoff at these old wives tale, but you will learn that truth is frightening than fiction. 

In 1994, three student film makers went further in the woods of Burkittsville Maryland to film a documentary of the legend of The Blair Witch. What they got was more than they bargained for, as you relive through the trauma and madness of the film that brought life to a new meaning of the horror genera.   


Scare Zones
 Rediscover classic fairy tales with a dark twist, a you brave through the dark forest and an accursed kingdom inhabited by trolls, warlocks, big bad wolves, goblins, wicked stepsisters, and evil faeries.

 In the backwoods of Louisiana, a legendary race creatures half man and half beast have been hiding from the presence of man. With their resources diminishing, these creatures will do what ever it takes to protect their beloved homelands from the invaders. 

Walk back in time to the streets of London's east end where The Ripper murders took place. But the past never dies as Jack the Ripper is now looking for a fresh victim. 

By day, you are lured by the song of the sirens to gaze on their beauty. At night, these temptress of the deep will revel their true form and drag you into the abyss. 

 Bloody Mary and other creatures of urban legends wreaking havoc on the modern day world. 

Harvest of Souls: In the farming community of Ravens Hollow, scarecrows protect their precious fields for the harvest. But as night descends these sentinels leave their posts and reaper the blood of intruders for their harvest. 
Terror Tram
The Legendary Truth are broadcasting live at The Universal Backlot, when alleged sightings of a ghostly apparition of the infamous Bloody Mary and other supernatural entities of urban legends. You have become apart of the investigation, as you travel through the sets of Universal Backlot and discover that some urban legends are real.   

Thursday, August 27, 2015

Hotel Ghostly: Part 2



Our buggies ascend to a small staircase and into a balcony overlooking the Hotel's Grand Foyer, where a variety of spooks, specters, and apparitions have gathered for a swinging wake. Most of the ghosts are from the late 19th century and early 20th century, while other hail from the 18th century, Middle Ages, and the Ancient World, even from recent times. Ghostly guests disembark from a hearse parked outside and pass through the front desk.
 Many spirits seated around a small tea table filled with decayed food and broken china. Three drunken ghosts swing on the grand chandelier with a glass of champagne in their hands, as wraiths fly in and out of the grand bay windows. Six spectral couples in vintage evening attire hover 3 feet from the dance floor provided by music from a phantom pianist. 


As we leave the macabre celebration in the ballroom, we move into the a series of rooms in the hotel. 
A small bathroom displays a corpse can be seen in a bathtub as water sprays on us. 

Guests finds themselves in an abandoned playroom, where old antique toys move by themeless. You can hear a haunting melody from an old music box and children's giggles.   

It seem we have stumbled into The Honeymoon Suite, where a couple must have spent their wedding night and finale days of their lives. The furniture in the rooms seem to a tell the couple's story, such as a large four poster bed, and a wedding cake molded with age. 
Standing near the window of the suite is a ghostly apparition dressed in a victorian bridal gown as she hovers five feet from the floor. Her entire face is covered with veil, while her eyes illuminate within the darkness. In her hands she holds a weathered rose. 

Just before we escape through the window, we see yet another entity dressed in bellboy outfit hold a pice of luggage. His head would disappears from his shoulders, then reappears in the luggage he is holding. 

As guest leave the hotel, the buggies will spin and fall backwards. Down into a grove a trees with claw like branches as if their trying to grab them. Our buggies land on the ground as we venture into the hotel's grounds. A once thriving place once home to maintained grounds, living flowers and ornate statues, now becoming a playground for the dead. As specters, ghouls, and appertains from different times periods come out fro a swinging wake.


One of the ghost that guest will encounter is an old time rag time band play a jazzy version of Grim Grinning Ghosts.

 A troupe of skeletons and zombies dance to the sounds of macabre music makers. Accompanied with five marble busts, singing in a barbershop quintet. 




Moving on, a group of childlike ghosts partake in activities in a small playground. Such as swinging on the swing sets or at the teeter-totter. While a group of ghosts ride on turn of the century style bikes on top of a hill around a tombstone. 




We then pass a couple of ghosts in Edwardian era attire sharing a cup of tea, while socializing with one another.



To the left is a body of water lit with an natural green light, where a skeleton can be seen floating on a rubber raft. 

Turing a conner, we see a skeletal figure holding out his blower hat while  thumb , as if trying to hitch a ride somewhere.

We then enter through an underground tunnel with a series of ornate mirrors on the wall. Within the reflection is a manifestation of the same entity we meet earlier in our buggy.




We then disembark our buggies in the Hotel kitchen/pantry, complete preserved body parts in jars, hanging knives and dried up herbs. We then walk our way through the Hotel's staff corridor and the gift shop.  

On specials occasions, a lucky family will spend the night at the Hotel's guest room.

Wednesday, August 12, 2015

Hotel Ghostly Walkthrough: Part 1




Among the hustle and bustle of Main Street USA, stands a once grand yet ominous Gothic Victorian building with ornate domed towers, bored up windows and arabesque architecture. The Main Street Grand Hotel was once a thriving tourist destination for it's extended stays, now in a state of disrepair and neglect. Yet somehow we seem to be drawn to this building. Yet dissipate it's decrepit appearance, we seem to be drawn to it, like a siren's allure.

We pass through a plaque that inscribes Main Street Grand Hotel, which is now written over with a paint like substance titled "Hotel Ghostly under new management".

We make our way through the courtyard, with overgrown vegetation and crumbling statues.
  
We then enter a small hallway and into a lobby of the hotel. While we are waiting, we may notice a few intresting details around the room. Such as luggage that seem to be forgotten, names written down guest in the register book. The doors to the elevator are then finally opened by a castmeber in bellhop uniform that escorts us to the lift that will carry at least 13 or 15 guests. 

Inside, the elevator is lavish and orate with light fixtures, wallpaper, and some seated cushions for guests to sit on.
Once guests have assembled inside, the bellhop closes the grated doors and pushes a button that will takes us directly to the upper level of the hotel. The floor starts to shake and light flicker on and off. The elevator comes to a complete stop, yet we have not reached our destination. The bellhop attempts to bring the elevator back in motion. Suddenly, without warning the entire lift is consumed in total darkness then plunges into 10 feet below with a rush and comes to a complete stop. 

The bellhop escorts us to a hallway adorned with candle lit sconces and portraits on both sides of the wall.

Turing to the right, we come across a ornate staircase covered with enormous cobwebs that attach from the walls to the furniture. Here we find ourselves waiting to board one of the long line of buggy shaped vehicles, moving ponderously through the dark, forbidden hallways that lay ahead. Once we have seated on our buggy, we an unseen force lowers our safety bar.

We pass under a curtained archway and come across a gallery with four portraits that morph into macabre images of demons and skeletons. 

Moving on we find ourselves in the hotel lounge or sitting room. Where invisible spirits are engaged in activities, such as a game of chess, reading a book, sharing a cup of tea or relaxing. An large arm chair rocks back and forth under it's unseen occupant's weight. A group of invisible players can be seen playing a game of poker, the whiff of cigar smokes seem to be coming from within the darkness.

We then find ourselves in the hotel kitchen where it seems to take a live of it's own. Pots and pans clang on the ceiling as poltergeist activity prepares a meal, such as stirring an enormous soup pot on the stove.    

We ascended a few flights of stairs to the upper floor of the hotel. 

 Upon a entering the second floor, we come across a hallway lined with doors on both sides that seems to stretch into infinity. A candelabra hovers in mid air. 

Coming up is a grand music salon, furnished with musical instruments, antique sitting furniture and caged raven cawing menacingly at the guests. A shadowy phantom can be seen on the rays of the moon from the large bay window, play the piano, accompanied by a harpist and cellist.
We then journey past through a series of doors lined on both sides,as their knockings and banging can be heard upon the wooden doors. It seem we must have disturbed someone enteral slumber.  

Near the end of the corridor, we come across an archway that leads to a hallway lined with doors on both sides that seems to stretch into infinity. A candelabra hovers in mid air. 

Tuesday, August 4, 2015

Hotel Ghostly Preview

This is a random idea I came up with of combinging The Haunted Mansion and Tower of Terror.

Backstory: Opened in 1885 by entrapanuer millionaire Vincent Highcliff. The Main Street Grand Hotel was the number one place to visit with it's luxurious rooms and extended stays for it's guests. Unfortunalty during the early 20th century, the hotel began to fell on hard times. After a series of insidents that involved the tragic demsies of hotel staff and guests. The hotel was forced to shut down in 1933. Over the past decades, many wayward ghosts and lost souls began to take up residents in the abaondoned property. Even mortals are invited too, if they survive.

Friday, July 17, 2015

Big Thunder Mountian: Legend of the Thunderbird

This was an idea I had of combining both the classic attraction of Big Thunder Moutian and Expedition Everst. The theme and story will fit perfectly with the mythos of Thunder Mesa and Phantom Manor.

Amongst the shops and Old West architecture of Thunder Mesa, lies a huge rocky outcropping of a moutian looming over the small town like a long forgten deity. 

We walk across an old abondoned mineing faclity, complete with old minging gears and machinering that use to dig for gold back in the old day. Guests will then make their way down through a tunnel. 

Inside the cavernous hall, one can spot an ancient rock carving depicting a bird. 

Ocne guests have assembled in the pre show room, we greeted by a castmeber as an old shaman. He tells guests about the legend of the mountian and Thunder Bird who gaurds it and would bring disaters if those who would dare defy the spirit. As he tells the story, images appears from the smoke of the fire. He continues his story of how the outsiders who sought after the gold within the mountians and plundered it's riches. The angered spirit punished these foolish mortals and brough death and destruction in it's wake. He then warns guests that the Thunderbrid still lives within the mountian, and warns us not the disturd the spirit's habitat. 

After the pre show, guests are then escorted to the boarding area, where the vehicle are shaped like mine carts, with a locomotive stam train on the front. Once guests are seated, the train starts to take us to a crossroad in the tunnel systm. Our train seems to going the left side, however it sends us the right side and we are plunged into the darkness. 

Red eyes glow from within at the darkness as bats fly over our heads.

Stalagtite hang above the cavern surface, as they seem to glowing with an bright colors. 

Just when our train is about to ascent to the summit, it suddenly stops and we are confronted by an enormus brid like creature. It is the Thunderbird, gaurdian spirit of the mountian. With the flap of it's wings, lightening shoots from it's wings, and our train is sent backwards. 

 Our train then dodges pass an avalanche of falling rocks and bolders. 

We then emerge out of the darkness and into the light of day. Our train then comes to a complete stop. But just before we can relax, a gaot is munching on a stick of dynamite. The goat unwitlingly steps on the lever that activates a TnT box and causes an explotion, which will cause our train to zoom forward.

Through a series of hills pass through a variaity of intresting scenes, such as the remins of a flooded town, a log cabin set on fire, two coyotes fighting over their meal and family of possums haning on their tails to a dead tree.  

Our train then passes through the skeletal remins of a T rex, as we enter through it's mouth and into to it's ribcage. 

We then enter another cavern, as out train is engluffed in darkness. Streks of lighting pierce throgh the darkness, as we are once agin encountered by the Thunderbrid as it hovers above us. 

We then eventualy emerge out of the darkness and from the grasp of the Thunderbird. As we plung into a hot spring of geysers that shoot water at us. Our train eventualy comes to a complete stop, as we are escorted out from the livery station and back to civilization.