Friday, June 22, 2018

Ghastly Manor Part 4

The buggies land safely on the ground as they enter the manor's expensive family plot, a sprawling cemetery filled with tombstones, monuments, and crypts. Where ghosts, wraiths, and entities from different time periods mix and mingle with each other. Near the gates stands an elderly undertaker, as he welcomes guests to the cemetery. 

Guests pass a group of Medieval minstrels playing a macabre tune as a troupe of skeletons dance to the rhythm. 

Proceeding on, ghostly Victorian children can be seen playing on a makeshift teeter-totter on a headstone as they hum along to the music. 

Near the children, a ghastly black dog stands on a hill as it unleashes an unearthly howls in the night sky. 

A group of ghosts in Edwardian clothes socialize each other in a cup of tea.

A trio of witches can be seen string a potion in cauldron as wispy spirits rise from within the brew. 

The ghost of a decapitated Roman centurion sing duet with a saxon warrior. 

Guests enter underneath a the entrance of a crypt where the voice of Lord Gracey heard again. 
"Ah I see you've made it to the outside, oh and please do adopt these ghostly orphans."
Standing near an alcove, three children in Victorian children's clothing appear as they wait for someone to adopt them. Passing a set of oval shaped mirrors, where three of the ghosts manifests next to the guests on the buggies. 
"These spirited young brats have chosen you to be apart of your family. I hope you enjoyed your visit to Ghastly Manor, please allow me to raise the safety bar do come see us again. 
Afterwords, guests will disembark from their buggies and emerge out of the mausoleum into the world of the living.  




Saturday, June 2, 2018

Ghostly Manor Part 3

Guests find themselves in a circular room heavy draped with curtains lit by sconces. At the center of the room stands a table with a woman as she summons the spirits. 
"We are about to take part in a seance by Madame Cassandra, she is an expert when it come to summing the spirits."
"I call upon the ancestors of this manor, awaken from your slumber and revel through the night."
As Cassandra invokes the spirits, her chair begins to float off the floor.

Around the buggies, musical instruments and objects start to levitate as wispy spirits start to materialize. 
"The spirits are starting to take form and assembling at the Great Hall for a party to die for. They will be expecting me, so I'll leave you for bit. Enjoy yourselves." 

A grand hall comes into view where ghosts from different time periods have gathered for what appears to be a party. Ghosts in Medieval attire sit in a long banquet hall, when the ghost at the head of the table prose a toast they all vanish and reappear. Transparent couples in 17th, 18th and 19th evening dresses waltz across the dance provided by the music by musicians on the balcony. A painting of William Tell comes to life, as he aims the arrows on the forehead of a young man.


After leaving the grand hall, guests then navigate their through the finale room of the manor. The Nursery, a room filled with forgotten playthings, dolls and antique toys all collecting dust. A music box plays an haunting yet eerier tune, as unseen childlike whispers and giggles can be heard from within. A rocking horse pushes back and forth by it's unseen ridder, wind up toys come to life, as a the windows of the dollhouse lights. 


Near the end of the nursery a ghostly nanny sits on an antique rocking chair, as she cradles an infant and hums a lullaby. The buggies then gild out of the manor through an opened window and descends down through a fallen balcony.