Thursday, July 17, 2014

HHN: Tales of Terror reboot


Icon: The Storyteller
Elisa Strict, The Teller of Stories weaves a collection of frighten folklore, urban legends and terrifying literature. Bringing to life a dark and forbidding world of myths and mayhem. Once you have become a part of the stories, their will be no happy ending for you.



Houses
Step into the Evil Queen's magic mirror and your eyes shall see a landscape home to cherished fairy tales, as you never seen them before. In this new chapter of terror, you will learn the truth behind these classic tales, where princess don't get saved, children don't find their way out of the woods, and evil conquers over good.  

Ever wonder where the traditions of Halloween comes from? Legend has it, that when the veail between  the mortal and spirit worlds are lifted, the souls traped within the Halloween Tree wait patiently to be released. The spirit of Halloween lives on in the roots. For if you journey deep The Hollow and beyond, you learn that Halloween is'nt all fun and games.

You think you known the story of a mad scientis created monster terrorizing the villagers. Now get ready for a shocking reboot, as Victor Frankenstien toils though his life create the perfect being only in resulting in an abomination. The Creature swears vengence on his maker for the rejections and suffering he has endure. And will destory every one that Victor loves. 

It is said that truth can frighteng than fiction. In Carey Ohio, The Hartford Mansion is rumored to be the most haunted house in the states, after the ocupants suffered a series of countless horrific acts of murders, suicides and other atrosites have ocured in that old dark house. A group of ghosts hunters investigate the strang hapening within the walls of the house. As the spirits of the dead call to the answer and deeper into its disturbing past. 

Known as the weeping woman. Her story is of lost, tradedy and death. Doomed to walk the earth for eternity to find her children, after drowning them in a river and herself, as her mounful cries echo through the night sky. Those who have hear her cries, are marked for death. 

Hades bids you welcome to the Underworld. Make your way through this labryinth of chaos and torment, and come face to face with the most terrifying creartures and aicent gods of legend. 

  Step into the pages of Edgar Allen Poe's pomes and stories, as they come to life. For each turn of the page takes you closer to the mouth of madness.  


Scare Zones 
Rember those bed time fairy tales you were told when you were young, those wernt stories they were warings. Enter your favorie fairy tales and find out what happens when everything has gone Grimm. Look closely and you will discover the terrible truths behind rhymes and legends of these classic tales in this grimm reality. 

Step into the looking glass and find your self in the depths of Wonderland, the nightmare world that Alice couldnt escape. 

For centuries, history has been filled with dark deeds of criminals, tyrants and canibals. Step inside The Walk of Infamy with exibits of killers and madmen of the past. Look closer as these historical horrors take a life of their own, waiting to claim a new victim. 

The Coven of the Raven Goddess has settled with the outskirts of Raven's Hollow. It's the Season of the Witch, and they are look for a chose one, who will join them in their clan of darkness. For those who are not worthy are condemned to death. Beware of their spell, as you creep past the obelisks.  

The Town of Innsmouth has been known for its shady past of human sacrificial cults to a race of fish-frog men known as the Deep Ones in exchange for prosperity. Now, the town’s population bears an amphibious look and don’t take kindly to strangers who venture in.


Take a trip back in time and explore the remains of this settlement where you’ll get a history lesson you’ll never forget. The inhabitants of this lost Virginia colony have resorted to cannibalism to survive. The cannibalistic colonists will attack any fresh meat that stumbles near them. 

Thursday, July 10, 2014

The Dragon's Keep

To the left side of Fantasy Land in Neo Diseyland. Just beyond the Mother Goose's Cottage, a giftshop, and the Three Bill Goats Gruff Pub is a large crumbling structure that of a dilapidated medieval castle, with evidence of past battles with the dragon, like burn marks and pieces of battered, melted and twisted knight's armor and weaponry here and there. The large top tower itself is crooked and leaning, but in an unnatural way, as if some terrible evil magical force has distorted it long ago, or imploded inside of it. The exterior enclosed queue area is themed as part of the castle courtyard, with stone walls, covered with a huge canvas that was strangely assembled of pieces of different fabrics salvaged from within the castle. It's a nice shady holding area. Strange medieval music plays softly. 


Que 
The entrance to the interior is through a large wooden door that were bursted opened. Painting and tapistries line both sides of the wall, all burned and destoryed.  Illumination comes from lit toruches. Here and there you hear whispered conversations coming from above and around corners. The voices are from the ghosts of the people who one live in this castle, that was until a dragon came flying by, killed everyone and took the treasure for himeslef. Many spirits have tried to steal the treasure unsuccessfully many times before. But this time, they are going to enlist the help of the guests in the castle (you!), and they have been making some elaborate plans.

Pre Show
You snake your way through these dark areas and see all kinds of old castle supplies like barrels, boxes, weaponry and other things, all covered with cobwebs and dust. Further in this area, the ghosts are revealed in several little vignettes that you walk past by. Two ghostsly men in armour are practacing their sword fights. Once guests have asemble in small area, the ghost of a comander all dressed in armour welcomes guests and gives a little background to the castle. A big map of the castle on the wall with a big red X over the dragon chamber, talking about the strategy for the attack. 

Boarding Area 
After leaving these small rooms, you walk through several larger rooms representing the main rooms of the castle and then into the throne room which is the load and unload area. Suspended coaster type vehicles are themed to look like half-melted iron cauldrons with other bits of weaponry tied on here and there. The vehicles are attached in groups of four, five, or six, like coaster trains. The track enters the center of the room from a big hole in the wall on the left, and exits through another broken wall on the right.

Ride
You board the cauldrons and take off to the right, into an upward series of dark cavernous halls. All the while, pesant ghosts are cheering you on and getting ready for the battle and telling you to grab as much treasure as you can. A the spirit of a young lady whises you well, while waving her hankerchif at you. 
Making a couple of wrong turns, you enter the grand banquet hall. Minstrals play a rather errie yet catching tune, the jester dose some cartwheels on the table, which upsets the feasting nobles of the intrusion of mortals. 
  Coming up is a large train of spirit warriors marching for the battel. 
Finale the cauldrons level off and enter the giant dragon treasure chamber. The dragon's front half is in the chamber coming through a big broken wall with his back half unseen. The front half is huge, perhaps 30 feet long! He is a monserous thing, asleep and snoring away. He has a big creepy head and has decorated himself with all kinds of treasure, like big golden shields for earrings and other bits of treasure hanging all over his body. The room is covered with piles of all kinds of sparkly golden treasure and jewels, some just out of reach.

As the cauldrons enter, one the ghost's voices from above yell a battle cry. The dragon wakes up, of course and spots the cauldrons. He rears up and blasts a ball of real fire toward the vehicles.
The cauldrons pick up tremendous speed to narrowly escape the fireball. They rush out of the room and start a quick downward spiral out of the castle (this is the main drop), through an exterior area that runs through a wooded area and a series of big architectural ruins and some teetering and crooked columns. Their is a finale sceen in which the ghosts are trying to fight the dragon, but burns them and run away screaming. The dragon noctices you, and just when he is about roast you alive. The cealing starts crumbling and crushes the dragon flat. At the end of this, the cauldrons lose speed and re-enter the thone room where you unload. You exit through a dank corridor where the voices of the ghosts can be heard from above, thanking you for helping them.